Road To Hell Game

Posted : admin On 09.06.2020
  1. Boiling Point Road To Hell Pc Game Download
  2. Road To Hell Game Hacked
  3. Highway To Hell Game

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Boiling Point is a first-person shooter set in the expansive jungle wilderness of a fictional South American country called Realia. Continuing guerilla warfare in the region makes it extremely dangerous, as do common attacks by wild animals. Players take the role of legionnaire named Saul Meyers, who now fights as a one-man army to protect his threatened family and his own life. Covering a virtual area of over 25-square kilometers, the game world is streamed, to allow players to traverse it with no load times. Small towns, hidden mercenary bases, and isolated shops and homes can be found in Realia's wilderness, providing role-playing opportunities. Grand Theft Auto III-style elements are also in play, as the hero can roam the levels as he sees fit, and hire (or commandeer) vehicles he finds for transportation assault runs. Players morally disciplined to simply steal whatever they need can earn cash by performing side-quests for NPCs. Available modes of transportation range for taxicabs to military helicopters, offering enterprising players a variety of ways to get around the jungle.

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Basically, Boiling Point is a game about rescue and revenge. Although in retrospect it could have worked well, there is no relevance between the game's title and the gameplay on offer - for instance, there isn't a 'point' in the game where you're anger 'boils' creating some sort of power-up ability or anything, it's just a catchy name. Saul Myers, the human controlled character and ex-military guy, receives news of his daughter's kidnapping in South America and hops on a plane to free her, but before he can crack some skulls, he must become accustomed with his new environment and become trusted by the people who live there. This is where the game hands control over to you, and this is where the blended mixture of fun and disappointment kicks in.

Boiling Point Road To Hell Pc Game Download

MegaGames - founded in 1998, is a comprehensive hardcore gaming resource covering PC, Xbox One, PS4, Wii U, Mobile Games, News, Trainers, Mods, Videos, Fixes, Patches. If You're a gamer of the 'I bought you! Entertain me!' Variety that wants seamless, get-up-and-go fun without the chance of breaking a car five minutes away from civilization, wandering back through the jungle, and getting killed by an angry snake just before you get back - don't buy Boiling Point: Road to Hell. Apr 21, 2019 Three years ago, I have beaten this game. I thought I don't need to play this game again since I completed Saga of the Dead. But, someone keep on pressing and forcing me to play this game again. The Road to Hell is a Halloween themed adventure for early editions of D&D/OSR using the Swords and Wizardry ruleselt In stock (can be backordered) The Road to Hell quantity. SickDeathFiend, me and the rest of the team are very excited to bring you our first game: Road of the Dead! With 4 game modes and 24 in-game achievements, we hope you greatly enjoy Road of the Dead! PERFORMANCE NOTE: Keep in mind the Q key to toggle the quality for people with slower computer, it is a pretty graphic intensive game:D.

Right from the beginning it is easy to see that Boiling Point features some impressive open ended 'choose your own path' gameplay. You are simply dumped into a small heavily guarded town surrounded by jungle, and basically let loose to do what you want. There are people too talk to, buildings to enter, items to buy, alcohol to drink, drugs to get addicted to, money to make working - it's pretty much all here. You can even jump in a taxi and explore the entire game's area, providing you're whiling to foot the fare. Perhaps the coolest part is, the jungle areas are all accessible, meaning there are no invisible barriers in Boiling Point. It's almost like you have complete access to an entire country.

However, with the good comes the bad, and unfortunately Boiling Point is not all roses when it comes to initial impressions. Whether it is the occasional out of sync audio in the opening sequences, or the occasional visual glitch, it is also apparent reasonably early on that Boiling Point is not the type of game you'd want without an Internet connection readily available to download patches. Even very early into the game the amount of bugs and general all round roughness awaiting is almost startling - here's one for an example. Say you start a game and decide to play around a bit (read: shoot innocents) and then decide to restart a new game, one would think something as simple as this would work flawlessly, but not in Boiling Point. In Boiling Point, when you restart a game, you're dumped back to the correct location, but some of your previous game's progress still seems to be saved - any phone calls or messages you received are not processed again, and it seems those innocents don't forget your psychopathic attacks very easily, as on more than one occasion it was apparent they're memory crossed over into the new game, fleeing for the hills at the first sight. It is amazing how something as serious as this could make it through to the final game, and while it isn't necessarily a game killer, it sure as hell doesn't make you feel confident in the game's ability.

Once you put the somewhat disappointing initial impressions aside, it has to be said the amount of gameplay on offer in Boiling Point is quite vast - if you get caught up in the reasonably solid storyline you'll be gaming for some time. As mentioned above, there are lot of things to do in this game before you even delve into the mission and submissions, let alone after. With kidnapping being such a sensitive area, going Duke Nukem isn't going to work in this game so you will need to start small and really work your way into the society to recover the fate of your daughter. One way in which this is done is via 'relations' meters that shows how highly (or lowly) particular factions in this world regard you - depending on which path you take, you'll need to align yourself with the right people, and to do that, you basically have to do what they want.

On top of the relations aspect, Boiling Point also uses meters to factor in many other gameplay aspects. For example, the game features a distinct 'RPG XP Points' element in your ability to shoot particular types of weapons, your ability to trade and your physique, amongst others. All such information can be accessed via your character profile, and while no 'skill' seems to be directly upgradeable via user allocated experience points, your actions in game will determine what areas gain experience, so really, the RPG aspects are kind of 'behind the scenes' which, depending on your personal preferences, is either a good thing or not so good thing. Personally, I like this method - it means your gameplay determines your abilities, not the other way around.

Like RPG's, Boiling Point also has a standard inventory system, where you can store everything you need from food and books to guns and knives. On the topic of weapons, there are quite a few on offer, including all the usual suspects such as an AK47, M16, RPG etc, as well as more unique items such as a Crossbow, a jar of jam to attract jungle bloodsuckers, and a bullhorn to name a few.

Seeing as the environments are reasonably large, getting around can be a problem but there are other means other than walking - as said above you can jump in a taxi, or buy yourself a car. However, unfortunately the game's glitches show their ugly head yet again here as the driving model in this game is very basic indeed; it seems cars in the world of Boiling Point free themselves of conventional physics on some occasions. On top of that, on multiple occasions we found a function as simple as leaving the car wouldn't work, leaving poor old Myers stuck inside the car for all eternity. A simple game reload will fix this presuming you saved before hand, but that is hardly acceptable. As it would seem, you really have to save regularly in this game because you just never know when a game ruining bug will pop around the corner. Aside from cars, you can operate other means of transport in the game such as boats and planes, but the experiences here aren't much better.

Visually the game is about mid range for what you'd expect from this genre - obviously quantity over quality was used in the sense larger more lively environments were implemented whilst painstakingly accurate textures and models were not a high priority. This is a good thing for this type of game as creating realistic environments is more important for the overall gameplay than gorgeous close range visual details. However, with that said, the fact one or the other had to be chosen and not both is not surprising going off the above mentioned performance issues the engine seems to have.

Boiling Point is an interesting game, there is no doubting that; it's not your typical shooter even if that's only because it actually lives up to its nonlinear label. While it shares similarities to games like Deus Ex, you do get the feeling that perhaps developer Deep Shadows tried to get a little too advanced and complex, leaving many gaping holes in the fundamental aspects of the game. Granted, it is true Deep Shadows are patching Boiling Point, but in its pure retail form the game is far from ready in our books, and while Internet connections are pretty popular now days making post release patching more and more acceptable, there's definitely a line and Boiling Point has crossed it; even with patches, it's hard for a game with a retail product as rushed as Boiling Point to regain confidence amongst its user base, and more often than not, it takes quite a few patch releases to get most problems under control.

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Ride to Hell: Retribution
Developer(s)Eutechnyx
Publisher(s)Deep Silver
Producer(s)Graham James
EngineUnreal Engine 3
Platform(s)
Release
  • NA: 24 June 2013 (Steam)
Genre(s)Action-adventure
Mode(s)Single-player

Ride to Hell: Retribution is an action-adventure game developed by Eutechnyx and published by Deep Silver. It was released for Microsoft Windows, PlayStation 3 and Xbox 360.

Originally announced in 2008, the game was cancelled later the same year. Remaining slots for pup courses online. The game was later re-announced in 2013 after classification was shown in the Australian Classification Board.

Ride to Hell has been critically panned to the point where it is considered one of the worst video games ever, with very low review scores by Metacritic and GameRankings. Upon its release, the game was criticized for broken and repetitive gameplay, poor controls, dated graphics, voice acting, writing, poor artificial intelligence, awkward sex scenes, offensive portrayal of women, numerous bugs and glitches, and dropping the originally planned open-world concept in favour of a linear layout.

On September 14, 2014, Ride to Hell was delisted from Steam.

  • 3Development

Plot[edit]

In 1969, Vietnam veteran Jake Conway returns home to his family of plainsbikers, which include his uncle Mack and brother Mikey. Mikey has grown distant from his brother and shows disdain to his uncle, but is infatuated with his college friend and tutor, Ellie, who likes bands. Mikey leaves angered when Mack refuses to allow him to go to a concert with Ellie. Mack sends Jake after him, and after consoling, they go to a diner. Outside, Mikey is confronted by The Devil's Hand bike gang. Jake intervenes as Devil's Hand member Colt notices Mikey's jacket, causing a chase. The Devil's Hand hold the brothers at gunpoint, demanding to know where they got the jacket, until Meathook threatens Mikey with a knife. Mikey says the original wearer of the jacket was his and Jake's father, William Conway (whom Meathook recognizes as 'Toledo' Conway). Meathook slits Mikey's throat, and as Jake mourns his brother he is shot and left for dead by Colt.

Jake survives the bullet wound and is patched up by Mack. Jake swears vengeance on the Devil's Hand, and goes hunting the bikers one by one. Mack helps Jake get to Anvil, who is revealed to be in San Alfonso, where he escapes after being discovered. Jake then goes to Army Officer Tyrell, who gives him weapons after proving himself. Anvil ambushes Mack and Jake but escapes after they deal with his henchman. Jake hunts down Anvil and kills him. Ellie contacts Jake and tells him about Dr. Blotter, who does dealings with Colt. Blotter sends him to Fogwood to meet with Colt's lover, Naomi. In Fogwood, Jake saves Naomi from Bar Loggers, the two have sex, and she later gives him Colt's location - Seven Wells Ranch.

Killing bikers, thugs and policemen, Jake enters the Ranch but is subdued when he shoots fuel canisters, leading Colt to escape to Airplane Cemetery. Jake makes it to the Cemetery, kills Colt before telling him to remember Mikey's name. Jake then heads to Greasy Steve and Meathook at a boxing ring. Jake fights the four competitors: Bullsye, Ace, Selvan the Destroyer and Meathook himself. Jake wins all fights and interrogates Meathook, but is stopped when Greasy Steve kills Meathook, leaving to speak to Triple 6. Jake hunts down Greasy Steve, leading him to a death race where the two battle. Jake wins and interrogates him, getting information on their leader, Pretty Boy. Jake leaves Steve to explode with his C4. Triple 6 confronts Jake to kill him, but Mack ambushes the Devil's Hands as Jake deals with the bikers, and Triple 6 escapes the scene.

Ellie reveals that Triple 6 (Damien Silver)'s location is in Fogwood Silverfalls Sawmill with his family. Jake later kills Triple 6 as he helps a lumberjack and prostitutes find Pretty Boy, leading him to King Dick. Going to King Dick's Church, Jake kills his henchman and interrogates him for Pretty Boy's location. King Dick tells him to find Brandy; he also tells of their leader, Caesar, who wanted to hunt him down due to his father. Jake drowns King Dick in a baptismal fountain and leaves to find Brandy. Brandy asks Jake to win a race and get Orson's bike down in Bergenstock mines for him to get paid. Jake gets the bike and goes to Tyrell for explosives. Brandy takes the bike to Pretty Boy as Jake and Mack intercept them, leading to Pretty Boy being captured by them. During his interrogation, Pretty Boy tells that his father is dead and that there's been a kill order on him and his family.

At Mikey's grave, Mack tells Jake the truth: William was friends with Mack, and Caesar who were part of The Retribution Gang. William and Caesar raced for a girl. William won and had children with her. Despite his love for Jake and Mikey's mother, William gambled her and drunk heavily, leading Caesar to become ruthless and start his own group with drugs - The Devil's Hand. William ran away with his wife and gave his sons to Mack, telling him not to tell them of their circumstances. Caesar and William did one last bet for her, but William lost and double-crossed Caesar, leading him to kill them by throwing them off a cliff.

After Mack has a near-death at the cemetery, The Devil's Hand steal one of Tyrell's shipments and assault Mack and Ellie's location. Jake finds Mack hanged and Ellie captured by Caesar. Getting to Caesar's compound, Jake saves Ellie as Caesar reveals that Ellie is his daughter, who ran away fleeing his abuse of her and her mother. Caesar tells Jake of his father's last bet with him and killing them, leading Jake to fight Caesar. Caesar escapes as Jake and Ellie give chase. During the chase, Jake gets the drop on Caesar, knocking him off his bike onto a cliff, where the bike explodes, killing him. Jake recovers Ellie, and the two walk away from the scene.

Gameplay[edit]

The player controls Jake Conway from a third-person perspective. The game's levels generally begin with a motorcycle driving segment in which only forward movement is allowed and obstacles must be avoided by using ramps and powerslides. Impacts and collisions lead to either a checkpoint reset (the screen fades and the player is sent backwards to the last clear stretch of road) or death. Combat can also occur in these segments, consisting of quick-time event melee attacks, shooting from a sidecar while an AI companion drives, or getting close enough to allow an AI companion to shoot.

The main levels generally consist of a mixture of third-person, cover-based shooter and beat-'em-up gameplay. These levels are linear, usually guarded by several lower level enemies with a high ranking Devil's Hand member serving as the boss enemy at the end. The player can use a variety of guns and melee weapons, as well as throwing knives and dynamite. Unarmed combat actions include guard breaking, countering enemy attacks, context kills with environmental objects, and a quick-time event based on instant takedowns. Weapons and ammunition can be scavenged from defeated enemies.

Between levels, the player can roam a small section of Dead End to sell drugs and buy weapons, moves, and motorcycle customization. Notably, despite a large amount of the city being modelled and detailed, any attempts to exit the small playable section results in a fade-reset similar to that of the driving segments. Also notable is that civilian NPCs are animated, but cannot be spoken to or killed, despite the game's warning against harming such NPCs.

Development[edit]

Production[edit]

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Deep Silver Vienna planned to use a film-style production model to develop this game together with Eutechnyx, a Gateshead-based independent games studio, as well as several other contributors.

It was originally conceived as an open-world game, allowing the driving of a large range of motorbikes and cars and various forms of combat (hand-to-hand and with guns, both on foot and on bike) through the deserts and towns of late-1960s California. Concept art was provided for the lead characters by Massive Black. A story was written, dialogue recorded and cut scenes completely motion-captured for this first incarnation of the game, and much of the vehicles, world and locations were created (at least to an early stage) over the several years this first incarnation was in development.

Cancellation[edit]

Ride to Hell: Retribution was originally announced in 2008, as Ride to Hell[1] and due for release in 2009 according to an early trailer. However, various gaming websites such as IGN reported Ride to Hell as cancelled. The game was removed from Deep Silver's website. Development continued at Eutechnyx without the involvement of Deep Silver Vienna (which was closed down in early 2010) and the design was heavily revised, losing the open-world elements of the game and splitting it into several titles.

Re-announcement[edit]

In February 2013, the game was classified R18+ by the Australian Classification Board signalling that the game may be headed for release.[2] In March 2013, another ACB classification was filed with the name 'Cook's Mad Recipe', also sharing the same file number and numerous other details as the previous classification[3] but this name was to be applied to downloadable content planned to be available for the game on or after launch.

On 4 April 2013, Ride to Hell resurfaced as three games sharing the same theme and branding: Ride to Hell: Retribution on PlayStation 3, Xbox 360 and PC, a beat-em-up with a biker theme, handled by Eutechnyx and released on 25 June 2013; Ride to Hell: Route 666 on PSN (PlayStation 3) and XBLA (Xbox 360), focusing on road combat, and handled by Black Forest Games; and Ride to Hell: Beatdown, aimed at mobile platforms.[4]

Following the disastrous reception of Ride to Hell: Retribution, none of the other titles were released.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(X360) 19/100[5]
(PC) 16/100[6]
(PS3) 13/100[7]
Review scores
PublicationScore
EGM0.5/10[1]
Eurogamer1/10[8]
Game Informer2/10[9]
GameSpot1/10[10]
OPM (UK)1/10[11]
Hardcore Gamer1/5[12]

Ride to Hell: Retribution was universally panned by critics following its release, and is often regarded as one of the worst video games of all time. Aggregating review websites GameRankings and Metacritic respectively list the scores for the Xbox 360 version as 15.00% and 19/100,[13][5] the PC version 12.00% and 16/100[14][6] and the PlayStation 3 version 10.00% and 13/100.[15][7] It has been panned by critics for its very broken and repetitive gameplay, poor controls, dated graphics, poor voice acting and writing, poor artificial intelligence, numerous bugs and glitches, awkward sex scenes with the characters fully clothed, negative portrayal of women, and using a linear structure instead of the originally announced open world element.

Road

EGM said 'Other games may have offered less content for more money or come up shorter in specific, individual areas, but I don’t think there’s ever been a game that does so many things so universally poorly.' The site rated it 0.5, with no positive remarks about the gameplay.[1]

Dan Ryckert of Game Informer said 'With the exception of some Kinect and Wii games that flat-out don’t work, this is the worst video game I’ve played within this console generation.'[9]

Daniel Starkey of GameSpot gave the game 1/10, calling it a 'Hideous, slapped-together action game saturated with poor, nonsensical design choices.' It became the second game after Big Rigs: Over the Road Racing to get GameSpot's lowest possible score.[10]

Steve Hannley of Hardcore Gamer gave the game 1/5, calling it 'an offensive abomination of a game.'[12]

Giant Bomb awarded it the Worst Game of 2013.[16]

Eurogamer rated the game 1/10. Reviewer Cara Ellison criticized the game's portrayal of women; '..women are completely, totally, transparently, a resource in this game,'.[8] The treatment of women was also raised in Phil Iwaniuk's review for Official PlayStation Magazine (UK). Iwaniuk called the game 'obnoxiously misogynistic'.[11]

Ben 'Yahtzee' Croshaw of The Escapist called it 'explosively, apocalyptically bad' in his Zero Punctuation review of the game, but drew a comparison to The Room and Plan 9 from Outer Space, explaining that the game's issues were entertaining enough to warrant a purchase.[17] He later refused to place it in his listing of 2013's worst games because he considered it a 'congealed failure' rather than a game, instead awarding it his 'Lifetime Achievement Award for Total Abhorrence,' further explaining that 'releasing every box with no disc inside would have been less of a mistake.'[18]

Highway To Hell Game

References[edit]

  1. ^ abcHarmon, Josh (27 June 2013). 'EGM Review: Ride to Hell: Retribution'. Electronic Gaming Monthly. EGM DIGITAL MEDIA, LLC. Retrieved 2 September 2013.
  2. ^AustralianClassification (7 February 2013). '[3]'. Classification.gov.au. Retrieved 10 July 2013.
  3. ^AustralianClassification (14 March 2013). 'View Title Australian Classification'. Classification.gov.au. Retrieved 10 July 2013.
  4. ^Emily Gera (28 May 2013). 'Ride to Hell 'definitely not' something everybody will like, says Deep Silver'. Polygon. Retrieved 24 April 2014.
  5. ^ ab'Ride To Hell: Retribution for Xbox 360 Reviews'. Metacritic. Retrieved 2 September 2013.
  6. ^ ab'Ride To Hell: Retribution for PC Reviews'. Metacritic. Retrieved 2 September 2013.
  7. ^ ab'Ride To Hell: Retribution for PlayStation 3 Reviews'. Metacritic. Retrieved 2 September 2013.
  8. ^ abEllison, Cara (10 July 2013). 'Ride to Hell: Retribution review • Reviews • PC •'. Eurogamer. Retrieved 2 September 2013.
  9. ^ abRyckert, Dan (28 June 2013). 'A New Contender For Worst Game Of The Generation - Ride to Hell: Retribution - Xbox 360'. Game Informer. Retrieved 2 September 2013.
  10. ^ abStarkey, Daniel (11 July 2013). 'Ride to Hell: Retribution Review'. GameSpot. Retrieved 2 September 2013.
  11. ^ abIwaniuk, Phil (10 July 2013). 'Ride to Hell: Retribution PS3 review - Biker botch-job was born to be reviled'. Official PlayStation Magazine. Archived from the original on 5 October 2013. Retrieved 10 October 2013.
  12. ^ abHannley, Steve (26 June 2013). 'Review: Ride to Hell: Retribution'. Hardcore Gamer. Hardcore Gamer. Retrieved 21 December 2013.
  13. ^'Ride To Hell: Retribution for Xbox 360'. GameRankings. Retrieved 2 September 2013.
  14. ^'Ride To Hell: Retribution for PC'. GameRankings. Retrieved 2 September 2013.
  15. ^'Ride To Hell: Retribution for PlayStation 3'. GameRankings. Retrieved 2 September 2013.
  16. ^'Giant Bomb's 2013 Game of the Year Awards: Day Five'. Giant Bomb. 27 December 2013. Retrieved 24 April 2014.
  17. ^'Ride to Hell: Retribution'. Escapist Magazine. 24 July 2013. Retrieved 17 July 2014.
  18. ^'Zero Punctuation: Top 5 Games of 2013'. Escapist Magazine. 1 January 2014. Retrieved 19 May 2014.
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